Ludum Dare 32

This is my first time competing in a game jam in almost a decade. Don’t get me wrong, I’ve been prototyping and thinking of game concepts, however, due to time limitations, I’ve never really got something out there. I’m probably amongst many that are in the same predicament and I think LDGJ is a perfect platform to get guys like us creating something tangible.

The game I’ve made for this challenge is called “Beat”. When I thought unconventional weapon, I thought, how about music? In this game, you play as a speaker – yes, that thing that produces sounds. The aim is to gain as many points by beating as many monsters as possible. Each type of monster dies by only one chord, other monsters get more angry and run at you faster.┬áIt costs one point to play a chord and when a monster gets to you, well, that’s game over.

I have many other mechanics that I would like to add to this game and I welcome any of your ideas.

I hope you enjoy playing this game – I enjoyed making it and I hope to improve it in the future.

Made with Unity, Garage Band, and Photoshop.

You can find OSX and Windows links here.

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